AI Insights · Timothy · October 2023
Top 5 io Games on Android in Qatar Q3 2023
In Q3 2023, the top 5 io games on the Android platform in Qatar saw varying trends in downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2023, the top 5 io games on the Android platform in Qatar showcased diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuating weekly downloads, peaking at about 1.5K in late July before declining to around 359 by the end of September. The game’s weekly active users saw a similar trend, starting at nearly 12K in late June, peaking at 13.6K in early August, and then dropping to approximately 9K by the end of the quarter. Revenue remained minimal, with a brief spike to $13 in late July.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had a notable increase in weekly downloads mid-quarter, reaching about 1.5K in late August. Active users also saw a significant rise, peaking at 8.6K in late August before a gradual decline to around 5.4K by the end of September. Revenue saw minor fluctuations, with a peak of $55 in mid-July.
Hole.io published by VOODOO displayed an interesting pattern in weekly downloads, with a high of 1.2K in mid-August followed by a decline to 92 by the end of September. The active user count saw a peak of 4.5K in late August, eventually decreasing to about 1.8K by the end of the quarter. Revenue was highest at $26 in late June but remained low for the rest of the period.
Snake Lite - Snake Game from Hippo Lab had a peak in weekly downloads of 672 in mid-July, which then gradually decreased to 90 by the end of September. Active users followed a similar trend, peaking at around 2K in late July and dropping to roughly 991 by the end of the quarter. No significant revenue was recorded for this game.
Lastly, Hide and Seek : Escape Games by Z & K Games saw a dramatic rise in weekly downloads to over 1.3K in mid-August but fell to 71 by the end of September. The game’s active users peaked at 1.1K in late August and declined to about 258 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.